![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ... Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ...](https://pbs.twimg.com/media/Eqb4ABwXIAIPSe8.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ...
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter](https://pbs.twimg.com/ext_tw_video_thumb/1344029144837971971/pu/img/F6LeQ4hKB4lkw009.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly](https://pbs.twimg.com/media/EqXddbrXEAITi2S.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop](https://pbs.twimg.com/media/EqWytJ4W4AMD_so.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop
![TModLoader opening command prompt on launch, closing console and never opens the application in TModLoader 1.4 : r/Terraria TModLoader opening command prompt on launch, closing console and never opens the application in TModLoader 1.4 : r/Terraria](https://preview.redd.it/fzflnstazo391.jpg?width=640&crop=smart&auto=webp&s=d6cd05f10ac82f51cd84fb7b04540beb824cb02c)
TModLoader opening command prompt on launch, closing console and never opens the application in TModLoader 1.4 : r/Terraria
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys](https://pbs.twimg.com/media/EqW4Nk6XYAYsbD0.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys
![Tmodloader will open windows command prompt when I start the program, should i be worried? : r/Terraria Tmodloader will open windows command prompt when I start the program, should i be worried? : r/Terraria](https://preview.redd.it/trcljokncme91.png?width=1070&format=png&auto=webp&s=f2d523407804a421a79f3d492306537f1b343431)
Tmodloader will open windows command prompt when I start the program, should i be worried? : r/Terraria
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys](https://pbs.twimg.com/media/EqavdJ-XYAERlfL.jpg)
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít
![Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly](https://pbs.twimg.com/media/Eqb6TdvXYAMsgdI.jpg)